Character Design Progress: Defining the personalty traits

In this post I will be exploring the personality traits of my three characters by explaining their role in the group, by identifying their key personality traits, and by identifying their Myers Briggs personality profile.

First, I am going to give a little backstory to their world and story. Alpha, Beta, and Gamma are all students a part of upper middle class society in a 100-200 years in the future.  At this time the population of Earth has expanded out into space with people living in large cruiser-like spaceships (think WALL-E) that orbit around the Earth and artificially created rings that surround the Earth like Saturn. The spaceships provide a variety of living accommodations from upper class luxury cruisers to more affordable housing. The majority of the artificial rings are large greenhouses where the majority of Earth’s food is produced very effectively because of the extreme control of the weather. The ring closest to Earth, however, is a giant party city, similar to Los Vegas. On Earth, cities and suburbs have expanded to huge sizes so that, for example, the city of New York would take up all of New England, while the cities that it annexed remain as districts of the giant city. Many people also live underground in slum cities with low costs and low standards of living.

Although I am not quite sure where my characters live within this world yet they are well off, not quite aware of their privilege but also resentful of social pressure they face in what they will do with their life and the intense competition found within their level of society. Alpha, disillusioned with the construction of his life, decides to go on an adventure of discovery.


(Sorry didn’t have time to make a new, updated picture!Just wanted to remind you guys what they look like)

Alpha – Matthew

Age: 14

Role in group: Alpha is the leader and dreamer within the group, creating long term plans and motivating the group within there journey

Personality Traits: outgoing, charismatic, good at reading people, idealist, manipulative

Myers Briggs: ENTJ – the commander (but with better handling with emotions)

Beta – Quan 

Age: 14

Role in group: Beta is rather withdrawn and usually does not involve herself with the planning of their adventures. However, in the field, Beta is essential with high levels of intuition and large amounts of body coordination. She agrees with Alpha’s disillusionment of their role in society and is always searching for a bigger picture

Personality Traits: withdrawn, intuitive, suspicious, idealistic, loyal, caring for close ones

Myers Briggs: INFP – the mediator

Gamma – Hasina 

Age: 16

Role in group: Gamma is older than the other two and and only knows the other two through Alpha’s sister. Not really interested in their cause, Gamma was only asked to come because she has her pilot’s licenses and only agreed because of her intellectual curiosity

Personality Traits: book smart, forceful in her opinions, focused, detail – oriented, insensitive, arrogant

Myers Briggs: INTJ – The Architect





Attempting to Animate: A Walk Cycle

For this update I decided to attempt a walk cycle, a classic exercise used to learn animation. I was very intimidated by the thought of  animating, but I found that it took less frames than I thought to make a decent animation (albeit not very smooth).  This walk cycle was actually pretty fast to create which makes sense as it was only 8 frames and directly from a reference which makes me excited to make smoother, more complicated ones in the future!

For this walk cycle, rather than use one of my characters I decided to make a new simpler character that would fit the attitude of my reference. In the reference below the energetic walk strikes me as either a spirited walk or a focused march. I decided to take it as a march and made a purple koala robot to march to a Russian march,  Polyushka Polye (Meadowlands). By using my koala robot, I also simplified the walk cycle since they did not have clothes for me to animate.


Walk Cycle Tutorial

Within this reference, you can see that the walk cycle is broken into 4 stages, which are repeated once because the legs and arms switch from back to front.

Contact – Both feet are on the ground

Recoil – The legs bend and the body is in its lowest position

Passing – The back leg passes to the front

High Point – The body is in its highest position, one leg is stretched while the other is off the ground

I relied heavily on the above reference to make my first walk cycle, copying the poses directly with my koala character making 8 frames which I looped to create 16 seconds of footage to match a passage from the March.

I uploaded my walk cycle on YouTube which, unfortunately, gets blocked by the school so I had to use this sketchy website to get past the block

Walk Cycle – Normal

Walk Cycle – Unblocked

My next goal is to animate walk cycles of Alpha, Beta, and Gamma after I make turn around and expression sheets for them. These walk cycles will not be directly based on the reference  but will hopefully reflect the personality of each of the characters.


Character design, the process of creating characters and their characteristics, is something that is crucial to the animation process and creating successful, well rounded, and developed characters. Through this ISP I hope to develop a set of characters through lessons I learn from various sources including the observation of some of my favorite shows and artist as well as dabble and experiment in animation.



Here are some busts of the Alpha, Beta, and Gamma within their current state. These three characters are a trio of anti heroes within a very undefined futuristic world and all share mischievous as well as slightly obnoxious natures. Although they eventually with have clothes and looks that reflect their futuristic setting, right now I am focusing on developing their looks as if in present day to better understand their aesthetics.

Inspiration :

alpha inspo

gamma inspo

beta inspo

Future Post Possibilities – Learn Lessons from…

  • Steven Universe
  • Rebecca Sugar
  • Adventure Time
  • Goriallz
  • Avatar
  • Hayao Miyazaki
  • Yu-Gi-Oh!
  • Cowboy Bebop
  • Full Metal Alchemist

Future Post Possibilities – Develop Characters through…

  • Character Development Questionnaire
  • Clothing Collages
  • Character Reference Sheets
  • Color Palettes

Things to explore in Animation

  • Rotoscoping
  • Short animations
  • Walk Cycle
  • “Flour Sack” Animation